Hey Game Dev wizards! Get ready to level up your game design with mesmerizing repeating/tiled backgrounds in Phaser 3.60.
To create repeating / tiled background in Phaser 3.60 we will be using "Phaser.GameObjects.TileSprite". This is an example of how to use TileSprites:
this.background = this.add.tileSprite(posX, posY, width, height, 'textureKey');
this.background.setOrigin(0, 0);
Parameters:
posX
: The horizontal position of the Game Object.posY
: The vertical position of the Game Object.width
: The width of the Game Object.height
: The height of the Game Object.'textureKey'
: The key of the Texture to be used for rendering, as stored in the Texture Manager.