Why and How to build Game Prototypes in less time?

Photo by Kamil S on Unsplash

Why and How to build Game Prototypes in less time?

Hello friends, In this blog we will be discussing about the importance of prototyping games in less time frame and I ensure you that you will be able to build a game prototype easily after reading this blog.

A Game Prototype is the simplest version of a game which contains the core mechanics of the game but lacks proper assets. You as a game developer, should make a game prototype before working on any game idea as it helps you to find out:

  • What you are actually trying to build.

  • If the core mechanics of your game is fun and feasible or not.

Also, when you are prototyping a game in a small time frame, don't worry about the:

  • Assets

  • UI

  • "Good to have" features

Instead, focus only on the core mechanics of your game.

If a game prototype fails, it should be because it’s boring, not because of a technical problem

When you are working on a game prototype, don't stop until you feel like it is not "feasible" to turn into a game. If you get an error while working on a feature, don't spend hours trying to solve it. Instead, simply discard the feature from your prototype. In that way, you can save a lot of time while prototyping your game.

Also, don't waste hours trying to make the perfect assets. Simply use placeholder text and simple images for UI and simple shapes for assets. By doing so, you can focus on the core mechanics of the game properly and not get distracted adding details and perfections.

After building the simple prototype for your game and letting few people test it out, you will have a rough idea of how feasible and fun your game idea is. It will help you to decide whether to make a game out of the prototype or to dump it.

To sum it up, building a simple rough prototype of a game will help you to find out if your game is fun or not and when building a game prototype you must only work on the core mechanics leaving the details and perfections aside. In our next blog, you will learn how to differentiate between the "Good to have" and "Must have" features while working on games. Thank you for reading this blog and

Happy Prototyping! 🥳